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Animal Crossing: Happy Home Designer | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Isao Moro |
Producer(s) | Hisashi Nogami Aya Kyogoku |
Programmer(s) | Gentaro Takaki |
Artist(s) | Akiko Hirono |
Writer(s) | Makoto Wada Mitsuhiro Takano Kunio Watanabe |
Composer(s) | Kazumi Totaka |
Series | Animal Crossing |
Platform(s) | Nintendo 3DS |
Release |
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Genre(s) | Sandbox game |
Mode(s) | Single-player |
Animal Crossing: Happy Home Designer[2] is a sandbox video game developed and published by Nintendo, with assistance from Monolith Soft, for the Nintendo 3DS. The game was released in Japan in July 2015, in North America in September 2015, and in PAL regions in October 2015.[3] The game is a spin-off of the Animal Crossing series where the player has to design homes for various anthropomorphic animal characters. The game received mixed reviews from critics upon release.
Animal Crossing: Happy Home Designer downplays the wider community simulation mechanics of the main Animal Crossing series in favor of focusing on house designing; players work as an employee of Nook's Homes, designing homes for other animal villagers based around their suggestions.[4][5] As players progress, they will unlock additional furniture elements they can incorporate into their designs.[4] Players can also visit the homes they have created.[4]
The game integrates with Animal CrossingAmiibo cards; scanning cards allows their respective character to visit a home that a player had designed, and allows players to design homes for other major characters such as K.K. Slider and Tom Nook.[4][6]
Animal Crossing series producer Aya Kyogoku explained that Happy Home Designer was inspired by the internal process of designing homes for the animal villagers in the main Animal Crossing games, stating that 'We had to think about, what kind of things would this animal like? What kind of life do they lead? Trying to figure out what they'd want was very fun, and we tried to think of a way we could get this kind of experience to players as well.'[4] Players are not tied to a specific budget when designing homes; while the concept was considered, the development team believed that such a limit placed too much of a burden on the player's creativity.[4]
amiibo were also an influence on Happy Home Designer and a sister game, Animal Crossing: Amiibo Festival, as the development team thought that Animal Crossing amiibo would be 'cute', and brainstormed new gameplay concepts for the franchise that incorporated them.[4] The two games also have integration with each other; houses designed in Happy Home Designer can appear in-game within amiibo Festival. Eight series character amiibo were planned for release with amiibo Festival.[7] Upon their announcement, some expressed concerns with the series moving in a different gameplay direction; however Kyogoku noted that it and amiibo Festival were spin-offs, and don't necessarily represent where the mainline series would go in the future.[7]
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The game holds aggregate scores of 66.15% on GameRanking and 66/100 at Metacritic, indicating 'mixed or average reviews'.[8]IGN's Kallie Plagge praised the game for its 'freedom to be creative', but noted that the game sometimes felt unrewarding.[12] Similarly, Nintendo Life felt that the 'sheer volume of content was staggering', but was critical of the 'lack of any real challenge'.[13]
Game Informer's Jeff Cork gave the game a 5 out of 10, saying that it is 'a deep dive into Animal Crossing’s ordinarily shallow home-design pool, without the town elements that make the series such a success'.[9]GameSpot similarly awarded it a score of 5 out of 10, saying 'With what's in the game, Happy Home Designer would have been amazing DLC for New Leaf: it revamps the previous game's clunky design controls, and the glut of new items would give even hardcore fans a reason to revisit their likely neglected village. But as a standalone experience, no matter how many happy homes I design, the town just feels barren.'[11]
During the game's debut week in Japan, it was the best selling video game in the region, with 522,556 copies sold.[14] As of March 2016, total Japanese sales have surpassed 1.48 million copies, total worldwide sales are at 3.04 million copies.[15]
Experience the Animal Crossing world with a brand new way of interacting with your favourite Animal Crossing characters! Join the Nook’s Homes family business and make hundreds of your favourite animals happy by designing their dream home – some might even ask you to spruce up their garden! Go beyond home decor and try your hand at bigger projects like a school or a café and assign unexpected roles to some of your favourite animal friends. Plus with the new amiibo cards, call up the card’s character and let your imagination run wild designing a house for them. What kind of home would you build for Tom Nook or Isabelle?
Put your decorating skills to the test and design wonderful homes to suit any animal! Find out what an animal wants out of their abode, then turn their dream home into reality.
Listen to their requests, pick a style, finish it off with the perfect furniture and other decorations, and create happy homes for everybody!
Animal Crossing: Happy Home Designer comes with one special amiibo card featuring a character whose house you won’t be able to build without using its amiibo card. Each card can be used across multiple copies of the game, so they’re perfect for collecting and trading with friends. Owners of New Nintendo 3DS or New Nintendo 3DS XL systems can tap the amiibo card to the NFC area on the bottom screen, while owners of original Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS systems can use the NFC Reader/Writer accessory to enjoy amiibo functionality in Animal Crossing: Happy Home Designer and other compatible software. Enhance the fun with an extra amiibo card pack of three.